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Unreal Engine
Actor Waypoints

Quickly build and visualize actor movements with simple snap on actor components. Instantly drop waypoints into your level, get actors moving, and see travel lines without any coding or blueprinting.

$9.99 @UNREAL

Get Actors Moving Quickly

Useful for any type of project, the Actor Waypoints blueprint collection enables you to quickly get actors in your scene moving for simple motion or pre-visualization. This is the blueprint system for you if you ever find yourself thinking, "I wish I had a really simple way to quickly get actors moving in my level and optionally be able to do things when they got places with event hooks."

Just drag and drop target points into your scene, snap a waypoint component onto each of your movable actors, and add waypoints to each by selecting target points by name or selecting them directly in the level. Accept the default or set the time or speed each actor will take from waypoint to waypoint. Enable looping to make an actor continue around the waypoints indefinitely.

Visualize Movement & Use Events

To see travel lines, snap the waypoint visualizer component onto your actor and customize line color, duration, and thickness. The waypoint visualizer provides editable line colors for different stages of each actor's movement (move to first waypoint, waypoint to waypoint, and loop) and draws them in the level as it is playing.

Take great satisfaction in lighting actors on fire when they reach certain waypoints or doing anything else enabled by blueprints using waypoint change and movement complete events (requires blueprinting, but entirely optional).

Snap On Snap Off

The waypoint components can be toggled on or off and removed from your actors without any side effects. The toggling prevents losing configuration waypoint or visualization settings when not actively using the components for an actor.

As your project develops, leave the waypoint components in place or replace them with more complex code, blueprinting, AI, or matinee controls if necessary.

Explore Configuration & Code

All editable properties have descriptive tooltips so you know exactly what they do, including the units of each property and which properties override others.

The blueprint code is clean and well-commented so you can easily dig into the details of the blueprint code if you are interested in seeing how it works.


Feature Event

Waypoint List Construction

Smooth Movement Between Waypoints

Time Between Waypoints Editable

Speed Between Waypoints Editable

Starting Delay Editable

Auto-Rotation Toggle

Optional Waypoint Visualization

Visualization Coloring Editable

In Place Enable/Disable Toggles

Change Waypoint Event

Finished Moving Event


Blueprint Map Texture

Waypoint Movement Actor Component

Waypoints Visualizer Actor Component

Example Actor Using Waypoint Events

Example Inheriting Actor Component

Waypoint Data Structure

Waypoint Pair Data Structure

Actor Waypoints Basics Tutorial

Actor Waypoints Visualization Tutorial

Evented Actors In Motion Demo

Tutorial Thumbnail


Tested Targeted Incompatible
4.17 4.16 4.15 4.14 4.13 4.12 4.11 4.10


Tested Targeted Incompatible
Windows Mac Linux Android iOS Vive Oculus Gear VR Morpheus PS4 Xbox One HTML 5