create great stuff
You may want to use your Vive in another room than your usual area for seated apps or development. This describes how to get and setup a third Vive base station to do that.
Once you have a basic Vive app, you'll want to send it to other people so they can help build it or see what you developed.
Development for VR is hard, but this gets you over your first hurdle - stepping into an Unreal Engine development level with your controllers tracked, while explaining what you are doing at each step.
I recently did some analysis that suggests people aren’t continuing to play VR games they bought. Compared to non-VR games, the difference is five to six fold in favor of non-VR games across all genres. This is puzzling.
The HTC Vive has received accolades for its roomscale tracking. Discussion about this usually concentrates on the ability to move within a room with the headset being tracked, but it's actually the Vive controllers that are the real breakthrough. This report covers how the controllers work, feel, and unfortunately, fail in spectacular ways that could cause damage or injury. Fortunately, there's an easy fix!
Many places have confirmed that glasses generally work with the Vive, but you may wonder if will work with your glasses? This report provides pictures, measurements, and a few unexpected things to think about.
As soon as I first heard about Vive room-scale, I started devising elaborate plans for the perfect setup where I would install cables in the ceiling so I would be able to roam free without a floor cable following me around. This report details how it worked out (it didn't).
This report dives into how much distance you can get between your Vive and PC with what is "in the box", as well as how you can go well beyond that distance. It is aimed at explaining the challenges and potential solutions in a way that makes sense even if you are non-technical so that you can devise your own solution to your particular situation.
Actor Waypoints is now available on the Unreal Engine Marketplace! Get them now before all the waypoints are gone (this is impossible, but it sounded good)! This report covers how to get them and how to access the in Unreal Editor tutorials that are included in the Actor Waypoints blueprint collection.
HTC Vive room-scale is revolutionary and offers an experience like nothing else currently on the market. This report digs deep into the different areas or volumes that comprise Vive room-scale and how we can push the limits of what the Vive is capable of to improve your Vive room-scale experience
The HTC Vive is an extraordinary and fairly comfortable device when it is fit properly, but it will not deliver an optimal experience if not properly fit. This report covers fitting your Vive like a glove... on your head... in exhaustive detail so you can get the best possible experience from your new gear.
VR poses a conundrum for people with disabilities - it creates some exciting possibilities, but at the same time replicates some real life problems by its very nature. This report discusses VR with disabilities and other sensory challenges and offers some practical advice based on general VR research and hands on experience with the consumer version of the HTC Vive.